Level 3: Training for Top League Sight Readers
Level 3: Training for Top League Sight Readers
Sight reading is a skill that requires guidance and training along the way.
This baseball-themed digital escape room games includes questions that train readers to look for the important signs and symbols and patterns within a piece BEFORE playing it.
To tie in with the theme, players will study an arrangement of “Take Me Out to the Ballgame” —which comes free with the game.
Welcome to the Top League Level 3 Games!
Top league sight readers are players who can read through a piece for the first time and play with musicality and flow while making few errors.
Some people are born with amazing sight-reading skills. Most gold medalists must train to become top sight-readers.
They acquire these 3 essential habits or skills and practice them regularly
#1 They follow a set of priorities in this order as they play
Steady beat
Accurate rhythms
Correct pitches
Details like articulations, dynamics, artistry...
#2 They scope out a piece and look for the important elements BEFORE playing. They make sure to review all the signs and symbols and determine what parts look the same and which ones look different.
Meter/Time Signature
Key/Key Signature
Sections
Chord progressions
Patterns in rhythm
Patterns in melody
Patterns in accompaniment
#3 They imagine what the piece sound likes BEFORE it’s played it which is called audiation.
This digital escape room focuses on habits #2 and #3
BONUS: To prepare for this Level 3 round of "competition," a Quizlet flash card deck is provided with the escape room game along with free sheet music of “Take Me Out to the Ball Game!”
What is a DIGITAL Escape Room?
Students work as teams or individually to solve puzzles and answer questions to a story based on intriguing themes. Their correct answers are the numbers or letters to crack the code which allows them to “escape” the room and move on to another room for more mysteries to solve and codes to unlock. If you like, set a time limit to unlock each room and give prizes to those who finish first.
Why use Escape Room games in your music lessons?
Make a review of concepts fun and engaging.
Build teamwork among students during a buddy lesson, group class or music camp.
Offer an ideal activity for Off-Bench Time.
Generate a unique student reward or studio incentive.
Provide value and variety to your studio offerings at very little cost.
To learn more about how to use the games in group lessons, follow this link.
Concepts Covered in Level 3
There are five 3-three questions games in this resource.
It gives you an option to play all 5 games or work your way through each game at one time. It’s recommended that the games be played in order!
To prepare sight-readers, a Quizlet flashcard deck is included so that they are confident with all terms before they begin their training with the escape room games
First Base
3/4 time
ties
dynamics
mf
composer
lyricist
Second Base
staccato
sharp sign
ascending, descending patterns
intervals 1-8,
treble clef space notes
contrary motion
Third Base
broken and blocked chords
C Major chord in root position
G7 chords in 1st inversion
accent
flat sign
Home Plate
accents
accidentals
fermata
half step
crescendo sign
intervals 1-8
Check out some of the graphics included in the games
This graphic comes with audio and plays the pattern. Sight readers must determine which measure doesn’t match what was played.
Reminder, this is only to be used by you with YOUR students. Please do not share this digital download with other teachers in or outside your studio. Thank you!
And…After your purchase, you will receive an email from Leila Viss via Squarespace.
This will include your exclusive link to the digital resource.
Click on the link to download.
This link will expire 24 hours after it's first clicked.
If you have any questions, please contact me at leilaviss88@gmail.com